2D plane game

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I suggest you use a vcam with FramingTransposer in the Body. As a follow target, use an invisible object whose position you offset from the plane in the direction of the arrow (it could be a child object of the plane). Then, the damping settings on the FramngTransposer will take care of smoothing the transitions. Or, if you don’t want to use damping, you could lerp the invisible target over some time to the new position instead of snapping it there in one shot.

Can you show me a video of the results using my suggested setup?