I’m having some problems with 2D sprites in Unity. The textures are transparent PNG spritesheets (for animation) put onto a 2D plane.
The problem is that when I select Point as filter mode, it get all jagged (Below, right) but if I choose Bilinear or Trilinear white lines appear along the edge of the sprite (below, left)

What seems to be the problem?
Set wrap mode to clamp?
– karlTried changing between them, but I see no difference.
– NyanPrime