2D plane sprite texture display issue

I’m having some problems with 2D sprites in Unity. The textures are transparent PNG spritesheets (for animation) put onto a 2D plane.

The problem is that when I select Point as filter mode, it get all jagged (Below, right) but if I choose Bilinear or Trilinear white lines appear along the edge of the sprite (below, left)

example image

What seems to be the problem?

Set wrap mode to clamp?

Tried changing between them, but I see no difference.

1 Answer

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