I uninstalled it and reinstalled it to drive C default instead of Drive D where my apps are with the same result.
This is the Editor Log from running 2D platform tutorial. All I did was download the tutorial zip and unzip it in the Unity Projects folder. C:\Documents and Settings\Paul\My Documents\Unity\2D Platform Demo\2DGameplayTutorialProject
I get similar naming errors with the island demo and other test projects.
I’m not the only one who has this behavior → http://forum.unity3d.com/viewtopic.php?t=22510 (half way down)
This looks to have been bug reported multiple times and you don’t have a solution for such a showstopper bug? Surely this must have been identified and fixed?
Audio devices: Generic Hardware (default: Generic Hardware)
Initialize mono
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.8122]
Renderer: NVIDIA GeForce 7900 GS
Vendor: NVIDIA
VRAM: 256 MB
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info…
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
Successfully changed project path to: C:/Documents and Settings/Paul/My Documents/Unity Projects/2DGameplayTutorialProject/2D Gameplay Tutorial
C:/Documents and Settings/Paul/My Documents/Unity Projects/2DGameplayTutorialProject/2D Gameplay Tutorial
Mono: successfully reloaded assembly
Compile Dirtymask 11111111111100
Calculating changed assemblies
Couldn’t load the script “platformercontroller” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “Foot” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “platformerplayeranimation” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “collisionsoundeffect” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “stopemittingafterdelay” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “spaceship” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “meshcombineutility” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “levelattributes” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “collisionparticleeffect” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “platformtarget” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “movingplatformeffects” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “platformmover” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “spawnpoint” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “combinechildren” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “platformerpushbodies” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “deathtrigger” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “camerafocus” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “cameratargetattributes” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “specialeffecthandler” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “camerascrolling” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
Couldn’t load the script “twodhelper” because its file name doesn’t match the class name.
Please make sure the file name of the script is the same as the class defined inside it.
(Filename: …..\Runtime\Mono\MonoScript.cpp Line: 384)
+++ Ignoring UnityScript - Editor because it depends on CSharp - first pass
+++ Ignoring UnityScript because it depends on CSharp - first pass
End Calculating changed assemblies
Calculating changed assemblies
+++ Ignoring UnityScript - Editor because it depends on CSharp - first pass
+++ Ignoring UnityScript because it depends on CSharp - first pass
End Calculating changed assemblies
- starting compile Library/ScriptAssemblies/Assembly - CSharp - first pass.dll
- Finished compile Library/ScriptAssemblies/Assembly - CSharp - first pass.dll
Calculating changed assemblies
+++ Ignoring UnityScript - Editor because it depends on UnityScript
End Calculating changed assemblies
- starting compile Library/ScriptAssemblies/Assembly - UnityScript.dll
- Finished compile Library/ScriptAssemblies/Assembly - UnityScript.dll
Assets/Scripts/2D/Camera/camerafocus.js(6,31): BCE0018: The name ‘CameraScrolling’ does not denote a valid type. (Filename: Assets/Scripts/2D/Camera/camerafocus.js Line: 6)
Assets/Scripts/2D/Camera/camerascrolling.js(10,31): BCE0018: The name ‘LevelAttributes’ does not denote a valid type. (Filename: Assets/Scripts/2D/Camera/camerascrolling.js Line: 10)
Assets/Scripts/2D/character controls/platformerplayeranimation.js(47,26): BCE0018: The name ‘PlatformerController’ does not denote a valid type. Did you mean ‘System.PlatformID’ ? (Filename: Assets/Scripts/2D/character controls/platformerplayeranimation.js Line: 47)
Assets/Scripts/2D/character controls/platformerpushbodies.js(11,26): BCE0018: The name ‘PlatformerController’ does not denote a valid type. Did you mean ‘System.PlatformID’ ? (Filename: Assets/Scripts/2D/character controls/platformerpushbodies.js Line: 11)
Assets/Scripts/2D/levelattributes.js(9,31): BCE0018: The name ‘LevelAttributes’ does not denote a valid type. (Filename: Assets/Scripts/2D/levelattributes.js Line: 9)
Assets/Scripts/2D/spaceship/spaceship.js(129,36): BCE0018: The name ‘CollisionSoundEffect’ does not denote a valid type. (Filename: Assets/Scripts/2D/spaceship/spaceship.js Line: 129)
Assets/Scripts/Effects/Foot.js(5,39): BCE0018: The name ‘CollisionParticleEffect’ does not denote a valid type. Did you mean ‘System.Runtime.InteropServices.ComTypes.CALLCONV’ ? (Filename: Assets/Scripts/Effects/Foot.js Line: 5)
Assets/Scripts/Effects/Foot.js(11,36): BCE0018: The name ‘CollisionSoundEffect’ does not denote a valid type. (Filename: Assets/Scripts/Effects/Foot.js Line: 11)
Input: DirectInputDevice::SetProperty: unknown DInput error [0x2]