2D platformer: character getting stuck on side of 2d box colliders

I am currently making a 2D platformer, but I’ve noticed that when the player doesnt clear the jump but still touches any box collider and holds the forward key he will just sort of stick to it, I have tried using circle colliders on the player character but he still just sticks to it while you hold the forward button, anyone know a fix? (ps: I’m new to video game making if that helps in any way)

Make a physics material with low friction and apply it to the colliders of your player.