2D platformer. Colliding with nothing?

Hey guys,
I decided to test my skills and go ahead and make a 2D platformer. Anyway sometimes when i walk along the ground i stop walking and it seems like a invisible object is in front of me. Heres a clip:
link text

Hope you can see my problem… ask all the questions ya want :smiley:

also here’s the code for my player controller (Sorry please excuse my bad coding habits :)) :

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {

    public int playerNumber;
    public float moveSpeed;
    public float jumpForce;
    private Rigidbody2D rb;
    private float moveVelocity;
    private Animator anim;
    private Collider2D coll;
    public LayerMask ground;
    private bool grounded;

	// Use this for initialization
	void Start () {
        rb = GetComponent<Rigidbody2D>();
        anim = GetComponent<Animator>();
        coll = GetComponent<Collider2D>();
	}
	
	// Update is called once per frame
	void Update () {

        if (coll.IsTouchingLayers(ground))
        {
            grounded = true;

        }
        else
        {
            grounded = false;
        }
        moveVelocity = 0f;

        if (Input.GetKey(KeyCode.D))
        {
            
            moveVelocity = moveSpeed;
        }

        if (Input.GetKey(KeyCode.A))
        {
            
            moveVelocity = -moveSpeed;

        }


        if (grounded)
        {
            if (Input.GetKeyDown(KeyCode.W))
            {
                Jump();

            }


        }


        rb.velocity = new Vector2(moveVelocity, rb.velocity.y);

        anim.SetFloat("Speed", Mathf.Abs(moveVelocity));
        anim.SetBool("Grounded", grounded);

        if (rb.velocity.x > 0)
            transform.localScale = new Vector3(1f, 1f, 1f);
        else if (rb.velocity.x < 0)
            transform.localScale = new Vector3(-1f, 1f, 1f);

    }

    public void Jump()
    {

        rb.velocity = new Vector2(rb.velocity.x, jumpForce);

    }
}

Are each of your tiles separate colliders? Looks like your character is getting snagged at the intersection of two colliders. Try making each level of your ground a single collider.

If you’re using a box collider on your player, try changing to a capsule, or compound (using multiple simple colliders) with a sphere at the bottom. The rounded edge should allow you to walk over the edges of square colliders.