Hello.
Basically I just started having fun with Unity. Came here from GameMaker Studio.
I’m experimenting with the “2D Platformer” example that Unity has on it’s asset store (the one used in tutorials with potato shooting at aliens). I manged to make his bazooka aim at mouse cursor and made the shooting more vertical and all.
Now I have another issue with how the example works. Mainly, the problem is when 2 enemies run into you from both sides, my hero gets lifted in the air and stuck between them, unable to jump because his feet don’t touch the ground. Also it’s really unintuitive for a platformer to have enemis act as solid platforms that can push you around and so on. Is there a way to make them pass through me like in Super Mario but still detect collision with ground and my player to hurt him?