2D Platformer - Plane/GUITexture/or?

In terms of efficiency, which is the best choice to use to make a 2D Platformer game? Please explain.

  • Plane
  • GUITexture
  • What else?

In other words, what should I be using for my 2D characters, objects, monsters, and etc? Should I use plane?

All of the above. Mix it up for best results :stuck_out_tongue:

Remember though, GUI elements can’t collide.

Here’s something that may help you

http://wiki.unity3d.com/index.php?title=Texture_swap_animator