2D Platformer Tutorial - Skybox problem

For some reason the skybox (using the Martian Stratosphere object) in the 2D Platformer tutorial appears as a solid pale blue color. I rotated the camera as I was messing around and saw the sky I was supposed to be seeing, in the wrong direction. Why is it like this, but more importantly how can I sort this out?

Thanks.

does it work with another textures?

Other textures I’ve tried don’t seem to show, expect the blueish smoke one, which appears tiled over the unwanted pale blue area, and the Martian Stratosphere to the sides doesn’t vanish. Here’s how it looks as it was, from following the tutorial.

looks like a problem of alphas to me, are you using a PNG for the texture?

What do you see when you open the completed “2D Platformer” Scene? Does it look correct? If it does then try and find the specific place in the tutorial where this happens and ask us more specific questions about what you might be doing wrong.

If it looks that way in the completed Scene that is included in the project then that’s a bug and we’d appreciate it if you filed a bug report.

The background looks like that when I open the completed Scene. Should have mentioned that before.

I’ll report it as a bug then.

Great, thanks Matkins. We want our tutorials to be error free since they are usually most people’s introduction to Unity and I can imagine it’s extremely frustrating for new users if they don’t work properly.