Heres the script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerScript : MonoBehaviour {
public float speed;
public float jumpSpeed;
private Rigidbody2D rb;
public bool isGrounded;
public LayerMask ground;
public Transform groundCheck;
public Vector2 groundSize;
void Awake () {
rb = GetComponent<Rigidbody2D> ();
}
void FixedUpdate () {
isGrounded = Physics2D.Raycast (transform.position, transform.TransformDirection (Vector3.down), 0.55f, ground);
var mH = Input.GetAxis ("Horizontal");
var movement = new Vector2 (mH, rb.velocity.y);
rb.velocity = movement * speed;
if (Input.GetKeyDown ("space") && isGrounded) {
rb.velocity = new Vector2 (rb.velocity.x, jumpSpeed);
}
}
}
When i try to jump my player jumps very very high.
I tried setting the jumpSpeed variable more low,
but the problem is when i set it too low it doesn’t jump.
my player is a square and i tried using rigidbody.AddForce but theres the same problem.
The velocity is set 5000, not to jumpSpeed
Can any body help?
Thank you