Hi!
I developing 2D platformer and have one strange thing.
My player object can stick (how i think) on floor object when running on new instance of floor and them boxcollider or anything not intersect. All floor objects have same transform.y parametуr, material2D with 0 resistance. This situation take a places seldom. I take player stick and cant run, then i go back and try again - then i go on prefab correctly. Adding scrinshots about this situation. Where can be a reason? Thanks.
make 2 coliders for your player: circle under and box over. And set fixed angle “on”.
Big thanks. This working.