2d pltaformer Cinmachine causes phasing of tiles

i am making a 2d platformer and for some reason when using cinmeachine camera 2d to follow the player the a wired phasing effect happens between the tiles , i have tried everything turned off anti aliasing and everything but nothing works. anyhelp

Hi there!

Could you show us some screenshot or videos to better show the issue?

Have you tried the 2D Pixel Perfect Package with Cinemachine?

Hello thanks for replaying i i will upload a video soon i noticed that this problem happens only when setting the filter of sprites to point (no filter) about pixel perfect, setting it with cinmachine improves the phasing effect a little but it is still there