2D Point Light Issue

Hey everyone, i’m currently experimenting with unity’s new point light system for 2D, and it’s getting these weird artifacts. It’s like a stripe across the line of the inner/outer angle (both are set to 360 btw). This is more noticeable when you are moving. Thanks in advance for any help!

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I’m having the same issue. Any fixes?

this still seems to be an issue in the latest build of LWRP. are there any solutions?