Hey everyone, i’m currently experimenting with unity’s new point light system for 2D, and it’s getting these weird artifacts. It’s like a stripe across the line of the inner/outer angle (both are set to 360 btw). This is more noticeable when you are moving. Thanks in advance for any help!
I’m having the same issue. Any fixes?
this still seems to be an issue in the latest build of LWRP. are there any solutions?