rustum
March 20, 2018, 4:49am
1
We have released 2 new preview packages for 2D features! Head over to the 2D Experimental Forum or follow these links :
The first phase of 2D animation.
[3424172--270313--2DAnimation.gif]
We’ve been hinting at it for a while but now it’s time to share: We’re working on 2D animation.
First of all, a few important points:
This is NOT an integration of Anima2D into Unity.
We will be releasing it in multiple phases.
Phase 1 of this work is now available as a preview package.
Phase 1:
This phase was focused on developing tooling for rigging a sprite for skeletal animation. The tools developed in this phase include: Bind-pose editing, manual …
SpriteShape, our spline-based world-building tool.
[3431073--271057--SpriteShapePreview.gif]
We’re happy to share that SpriteShape is now available for preview. SpriteShape is a sprite layout or world building tool that provides the ability to tile sprites along the path of a shape based on given angle ranges. Additionally the shape can be filled with a tiling texture.
The main feature of the SpriteShape is the powerful combination of a bezier spline path with the ability to tile Sprites adaptively or continuously while automatically switchi…
6 Likes
We have released a new preview package! Follow this link for more info:
Vector Graphics, with an SVG importer and runtime APIs to build vector graphics elements
[3484511--277265--SVGPreview.gif]
We are finally ready to give you a preview release of the vector graphics package. It provides an SVG importer as well as runtime APIs to build vector graphics elements.
This is phase one of the Vector Graphics package. We want your feedback in order to add the features that are important to you in subsequent phases.
Here’s some additional information:
The SVG importer generates triangulated sprites.
As a consequence, the size of the imported asset is direc…
2 Likes
We have released a preview of 2D Pixel Perfect ! Follow this link for more info:
Pixel Perfect Camera component, keeping pixel art remains crisp and clear at different resolutions, and stable in motion.
[3512304--280554--Pixel Perfect with Art.gif]
We’re happy to share a preview of Pixel Perfect!
The 2D Pixel Perfect package contains the Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.
It is a single component that makes all the calculations needed to scale the viewport with resolution changes, removing the hassle from the user. The user can adjust the definition of the pixel art rendered within the camera vie…
7 Likes
Wow, awesome! Just need them. Cool and very helpful features!
rustum:
We have released a preview of 2D Pixel Perfect ! Follow this link for more info:
Pixel Perfect Camera component, keeping pixel art remains crisp and clear at different resolutions, and stable in motion.
https://discussions.unity.com/t/703022
That Looks so Cool, Was waiting for Vector Image Importer in unity.
rustum
December 17, 2018, 8:57am
7
2D Animation v2 is now available for preview!
Check it out here:
https://forum.unity.com/threads/2d-animation-v2-preview-packages.599356/
This version includes:
A unified Skinning Editor module in the Sprite Editor window, giving you a much tighter sprite rigging iteration loop.
Support for Multiple Sprite Single Character rigging workflows through 2D PSD Importer Package.
3 Likes
rustum:
We have released a preview of 2D Pixel Perfect ! Follow this link for more info:
Pixel Perfect Camera component, keeping pixel art remains crisp and clear at different resolutions, and stable in motion.
https://discussions.unity.com/t/703022
Perfect! I’ve been waiting for this!
This is a problem i’ve been trying to figure out for a while now.
Thank you!
Looks so nice! I always loved user made games. I’ll download unity soon. I’m interested
I’m seeing an issue where the vertices aren’t showing in any of the sprite mesh editor modes. Not sure if its a bug or something I’m doing wrong! Any ideas?
Hello!
My animation 2D packaged seens very different. I dont have the Bone Influence option and Geometry And Weight Editor tab. I’m doing something wrong?
link: Imgur: The magic of the Internet
rustum
August 3, 2019, 6:50am
13
2D Animation 2.2.0-preview.4 for 2019.2 is now available!
The sprite swapping workflow has been improved by making Sprite Resolvers more robust for animation by replacing indices with labels.
In the Skinning Editor, bone association now picks up the nearest bone when no bones are overlapping the Sprite.
Important Note:
Because we redesigned the way we implement Sprite Library, previous assets and components will not work. Please use the new APIs and redo your Sprite Swap setup.
See the full post here in the 2D Preview forums: 2D Animation 2.2.0-preview.4 for 2019.2 is out
rustum
August 3, 2019, 6:52am
14
PSDImporter 1.2.0 for 2019.2 is out!
This is a small update that ensures that the PSD Importer package depends on the latest 2D Animation package.
rustum
August 3, 2019, 6:53am
15
SpriteShape 2.1.0.preview.11 for 2019.2 is now available!
The adds a back-port that ensures that the SpriteShape object generates geometry even if not visible in the Camera.
rustum
January 31, 2020, 7:27am
17
With the release of 2019.3, these packages are out of preview… I’m going to close this thread and let’s continue the discussions for each of these in the new threads:
2D Animation: 2D Animation is out of preview for 2019.3
2D PSD Importer: 2D PSD Importer is out of preview for 2019.3
2D Sprite Shape: 2D Sprite Shape is out of preview for 2019.3
2D Pixel Perfect: 2D Pixel Perfect is out of preview for 2019.3