[2D] Problem With Mouse Follow Object

Hi,

Having a problem with getting a game object to follow the mouse. I’m trying to show the player the range of turrets, so when they start placing one, this object with a circular texture follows the mouse.

The answer here brought me part of the way, but every time the mouse enters the lower half of the screen the circle disappears. This is the code I’m using in the update loop of the object that is following the mouse:

temp = Input.mousePosition;
temp.z = this.transform.position.z - mainCamera.transform.position.z;
transform.position = mainCamera.ScreenToWorldPoint(temp);

I’m using the X + Z axes, with Y = 0. Any advice on how to solve this? Thanks

Noticed the y was going above the camera, so just brute forced it with this code: temp = Input.mousePosition; temp.z = this.transform.position.z - mainCamera.transform.position.z; transform.position = mainCamera.ScreenToWorldPoint(temp); temp2 = transform.position; temp2.y = 1; transform.position = temp2;

No. Coroutines run on the main thread. An Instantiate call is like an atomic instruction as seen from your code. There is no way to make Instantiate "faster". If the object you instantiate is too large, you might want to break it down into several objects.

1 Answer

1

u must use mouse raycast for
something like this add this to ur update func

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

GameObject urOBJ=GameObject.FindWithTag("urobjTAGname");
if( Physics.Raycast( ray,out hit) )

		{
                      if(urOBJ)

{

              urOBJ.transform.position=new
Vector3(hit.point.x,hit.point.y,0); 
}

Thanks, but I don't think raycasting will work very well in this situation, as there are objects between the camera and the terrain.

U can use layers to separate the objects in between camera and terrain

tx, but waparently what seems heavy is the instantiation process itself. Anyway found that multithreading is in the roadmap for 2017. "We will continue to optimize the core engine to deliver more performance, with features such as a fully multi-threaded job system enabling best use of multi-core CPUs (discussed at Unite LA). " If it happns to be like that I would mot from 4.7 in a blink.