2D Procedural Animation Using 2D IK Solver

Hi guys.

I am working on a 2D cricket game, in which I want the batsman’s animation to be procedural. I am using 2D IK limb solver for the batsman’s hands and legs.

But the problem I am facing is, I am not able to constrain the rotation angles of the bones that are in the IK chain. How can I achieve it ?

Any help :blush: