2d procedurally generated tile map in a 3d game?

I’m looking for a particular kind of unity asset, which I can’t seem to find on the store. In my 3d game, I want to create a large flat ground grid, which is made up of various terrain tile types, so grass, dirt, ice, stones etc, and I want these types to merge into each other seamlessly and be able to be generated procedurally. I don’t need any topology, it’s to be completely flat, but just be a big tiled grid, with these different ground terrains. If I can’t find the right kind of asset I’ll have a go at creating it myself, but I thought I’d I’ll ask on here in case anyone some ideas of what might work. TileWorldCreator3 is the closest I’ve found to it yet, but I’m not sure if it’s too much for what I need. I did some Unity work over ten years ago, but just getting back into things.

I was looking for something like that (or like Godots GridMap) too. I didn’t find any free solutions.
TileWorldCreator3 really looks interesting.

For procedurally generated grids maybe Wave Function Collapse can work for you too?
I found 8, free and paid: The Best Assets for Game Making | Unity Asset Store

Thanks for the link. I’ve sent an email to the creators of TileWorldCreator, so hopefully they’ll get back to me. I’ll keep looking on the asset store as it doesn’t seem like a hugely difficult thing to achieve, but still time consuming if I have to do it myself, which is why I was looking for an asset. I basically need a 2d procedurally generated map, in a 3d game. But, if I find anything else, I’ll post it back here.