I know this question has been asked a lot but I can’t find any solution that works.
I started a new 2D project in Unity 2018.3.1f1 Personal version, dragged in some art, sliced it and dragged a character sprite onto the scene view. The sprite is not visible. I can see the box outline but no image. The sprite image is visible in game view though. And when I press Play.
I have searched the forums and found a variety of suggestions. None have worked.
Here is what I have tried:
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checked that all Layers are visible (eye icons are on)
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main camera z depth is -10, character sprite z depth is 0
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both main camera and character are on Default layer (I tried changing these including creating new layers)
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sorting layer for character is also Default (I tried changing this too including creating new layers)
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toggled 2D to 3D - I can see the sprite is aligned in x-y plane and the camera is pointing at it but still just a box, no image
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clicked character in Hierarchy and pressed F to zoom in - can see outline box but no image
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changed “Mode used to Display the Scene” dropdown (right under Scene tab) and tried almost everything (Shaded, Wireframe, etc.)
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changed Sprite Renderer Material property to every option - Default-Diffuse and Default-Material allow me to see Sprite image but it is washed out by a grey box over top (can’t use that in a game).
I am at a complete loss…