2d Puzzler

I’m trying to understand whats the best way to implement a 2d puzzle game on the iphone. I pretty much want to have flat 2d textures that have a bevel appearance on the textures.

I’ve tried 3 different implementation styles, a plane object, a flat box, and a gui texture. Still not sure which one is the best to use. I really don’t need / want any artificial lighting on the blocks since the objects will be drawn exactly how I want them viewed.

I feel like unity introduces so much smoothing though regardless of what I do, what I see in gimp and what I get in unity always seem to be slightly different. Any suggestions on implementation? I’m using stand in objects right now, any recommendations on anywhere to get puzzle game assets (paid / unpaid)?

Thanks.

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To get the sharpest appearance possible if you’re going for per-pixel accuracy, turn off mipmapping and texture filtering for your textures, and make sure your sprites are sized so that there is a 1:1 correlation to screen pixels. Probably the easiest way to do that is to set your camera’s orthographic size to 160 (if you’re in landscape) or 240 (if you’re in portrait), and then every world unit of space equals one pixel. So you just size your meshes to the same as their actual pixel dimensions.

I hope that helps! Also, if you’re looking to take your 2D graphics further, such as using sprite animation, etc, you may want to check out my SM2 middleware package which greatly aids the process of working with 2D graphics in Unity.

Magnifico, that worked excellent! Seriously though, that really did the trick, things look pixel perfect now. BTW I had been on the fence about the sprite manager but I think I’m going to have to take the dive for it!