I’m working on a simple game, with a player jump. In Unity 4.3.4, everything was perfect with the default settings - no physics materials used, and the player would jump very realistically. I upgraded to 4.5.3, now the player jump much less in high and much less realistically. I’ve just reverted to 4.3.4 and everything is fine again. Works in 4.3.4, broken in 4.5.3p3…why?
Thank you
The dot.dot releases have a lot of bug fixes for 2D physics. It would be surprising if there were new bugs introduced (but not impossible). Without knowing a lot more about how your game works it’s hard to suggest what might be happening.
The problem is that if I use unity 4.3.4 the player jump very realistically but if I use 4.5.x or 4.6 I must increase the gravity and I must increase the force to add to the character’s rigidbody for to jump…