Using 2D lighting on a 2D lit Sprite shader, the normal doesn’t actually work, and instead just warps all over the mesh/sprite.
This is the normal I used (meant for a spritesheet).
In shader I tried adding the blue channel, changing tints using lerps, etc. Always same result.

Tried multiple things in both Shader Graph and Amplify Shader plugin, same result each time. Is there something else I need to be doing here? I would imagine plugging into the normal mode should not cause this warping.