i just cheked the codes that create the menu assets and i didnt find any that says 2d renderer shader. Maybe you have to pay for it or something. Cant find the answer anywhere.
i also tried creating a new 2d project, installing everything necessary but it wont work.
I tested 2019.4.5f1 and it works. The thing is i made a 2d shader and then i imported it to my project and i get the same results if i created the shader from there as Sprite Lit Shader Graph, so maybe thats how it is now.
@TheodorGal1977 That’s also what I thought, but then the Nodes are different. To be precise, the master node when you create a new Shader is “Vertex” and “Fragment”, when created through URP → Sprite Unlit Shader Graph. But the tutorial I’m following, which created the Shader through Shader → 2d Renderer → Sprite Unlit Graph, has the nodes “Sprite Unlit Master”. I wonder if there’s any fix to this.
Did anyone find the solution to this? Same issue here
It seems tharlt indeed there was a change in the URP and the master nodes are different. Is there any tutorial to create shaders with this new arrangement?
That doesn’t work either. Am currently following a Brackey’s tutorial assigned to us for class and the 2D Renderer option is available to him (tutorial from 2 years ago) and has a Sprite Master node. It is unavailable to me on the latest version however. The Sprite unlit (the one I’m using) has a Fragment node connecting to a vertices node. As a result, I have followed the tutorial to a T and it is still not displaying anything on my sprite (which it turned into the entire sprite sheet). It is mad frustrating. See attached screenshots for what I mean. My assignment is due in 2 days so this has been a fun time lol
Set the alpha for the Fragment node using Split node as an intermediary (“rgba” from Combine to “r, g, b, a” through Split → “a” from Split to “a” of “Fragment”)
So apparently what I found is that you go to Window, Rendering and then Render Pipeline Converter so that it converts the materials to 2D. I had to search quite a bit so it’s really annoying how Unity doesn’t have all its things in place.