2D Resources

Hey everyone!

Here you can find resources for learning our new 2D system.

Feel free to reply with your own tips and resources you’ve created or found.

Unity 2D example project

Found this today :smile:

I did not create this.

1 Like

That tutorial is okay, but covers the absolute minimum. I look forward to more tutorials coming out that cover more, including animations, physics, etc.

Now I am doing sample 2D pong game project. It’s fairly simple and uses some features that are not covered in official tutorial, so maybe it will help someone starting using new 2D toolkit.
https://github.com/kernelmode/Pong

Hope this helps someone :slight_smile:

Ive got a tutorial series in the pipeline that will be be published soon. Ill post links in here when it is up.

Thanks for this section - it is very much needed!

-Will

thx for this useful Post :slight_smile:
but anyone have any useful tutorials that can help me to deal with unity 2D 3.4 - especially to deal with 2D games, that have supported a lot in this new version, but i can’t profit from this improvements-?

hi, i’m new to all of this, im basically a designer but my knowledge of programming (and english) are somekind poor
where i can find an “official” unity forum in spanish? or a mexican/latin american community?
im looking for people to found my game dev company, i have part of the people, but still need graphic designers

1 Like

Maybe: http://www.unityspain.com/

good luck

Tutorial from prime31studios :

CharacterController2D:

Demo project can be found from their Github page:
https://github.com/prime31/CharacterController2D

Hi unitylover,
Please share these 2D tutorial series… I am very exciting to learn,:smile:
Thanks for your help !
Alejandro

Hey,

I just want to precise that we have updated our “Creating a 2D game with Unity” tutorial with some new (long) chapters covering the 2D animations tools in depth.


Pixelnest

2 Likes

Thanks for that. Started working through the main tutorial last week and been looking for more info on how animations would work in. I come from a 2D animation background and been looking forward to the Unity 4.3 update in the hopes of being able to use my previous experience. It’s good to see exactly how it works :slight_smile:

I was able to build this sample project, it is running fine on windows, but I made also an android version, and on my friend’s phone 1920x1080 mt6589 (quad core a7, sgx544 mp2, 9.2 gflops) it has a very low fps. Unity games with much more polygons, textures run much smoother, also games with similar graphics just different engines (eg. angry birds original). Is there something I’m doing wrong? I’m planning on making a few small 2d games, so I was really excited about this feature, but if it’s not running smootly on a midrange device… I hope it’s just that I did something wrong :slight_smile: BTW, for the quality settings I’ve deleted all, left the fastest one, which had aniso and shadows turned off, no aa, no vsync, and we also tried to build it with multithreaded rendering, but still it’s about 5fps even though his car racing project runs with 60fps. Okay that’s a 3d game, maybe I’m comparing apples to oranges :slight_smile:

edit: as I created a new project, I’ve added an fps counter, the result was better (I installed unity once, for that I made a project, and that’s where I imported the sample, but now I’ve created a new one for it). Still the fps is between 20-30. I’ve tried to reduce the sprite texture sizes, but I had no luck with that either. The fps gain was only caused by the new project.

Those are fantastic tutorials, thanks for doing them. I’m really looking forward to checking out the upcoming chapters.

http://www.unit3y.com/

It’s helpful.

Btw,I did not create this.

I’ve got some Unity 2D write-ups and resources at http://imakeinternet.com and I’ll be expanding upon these in the near future. If anyone has any suggestions for topics please PM me and I’ll gladly cover it.

Just what I was looking for. Thanks so much :slight_smile:

Short and sweet tutorial regarding on-screen touch controls.

1479956--81896--$nyan-play.png

View the tutorial here:
http://imakeinternet.com/unity-2d-tutorial-screen-player-touch-controller/

I’ve set up an asset store package containing a ton of 2D hand-painted assets for side-scrolling games.

https://www.assetstore.unity3d.com/#/content/14090

More details on the asset store page, but you can find the web player demo-game (which includes other assets from the store) here:

http://www.sfbaystudios.com/ForestDemoGame.html

It’s set up in the new system, works with 3D models or 2D sprites. The demo game above uses 3D models from the asset store as well as particle systems.