2D rig (puppet) animation problem

Hello. I’m pretty new to Unity and have created a prototype for my first Unity 2D game. It has no animations, so I looked for a tutorial.

I followed the instructions in a tutorial series, but am having a problem with this particular video:

In this video, they select the Player object, and while animating, they can select other body parts and move them, and that creates a new frame. But for some reason, when I try to do it, all it does is go to the animation timeline (The objects have no animation, so it just asks me to create a new clip) of the object I just selected.

This is extremely annoying and I wanted to know if anyone knows another way to do puppet animation inside Unity, or how to fix this problem.

Thank you.

Are you sure you have the record option on? That red button near Play animation. If you move something and it’s enabled, it will create a new frame.

Yes! I’m a hundred million percent sure! I did the same process many times and it still doesn’t work.

Ok guys, I think I found a solution. I just needed to create separate animation clips for each body part and then copy and paste them all together in the parent object. So, I guess this is solved, now.