2D Roguelike Object Movement

So I am not sure if I skipped this bit of information or not but while following the tutorial I noticed we only increment positions of units by 1 or -1 in code, but in game the positions move by a factor of what looks like 32x32?. I am curious why this is so. The tutorial seems to skip a lot of the finer details. How many units is 1 in 2D? Is it possible to adjust this position value or is it based on the units size?

You can set the Pixels to Units yourself if you don’t want the default of 100:1
This Answer explains it pretty well: What is good practice to set Pixels to Units to and how does it actually work ? - Questions & Answers - Unity Discussions

I haven’t done the tutorial myself, but what’s the script for the movement? Just the relevant parts.

Removing your “Bump” posts as they are not contributing to this thread.

I’ve done a absolutely massive amount of research since I posted this and have discovered the 100:1 ratio you are talking about, and you mentioning that makes a lot of things connect for me. Thank you very much for removing the bumps and answering my question, and giving me a link.