I’m having trouble adding the BoardManager and GameManager scripts to the GameManager object. I keep getting errors that the script class can’t be found even though I’m certain my code is accurate. I also don’t understand my compile errors I’m getting (“Type BoardManager already defines a member called X”). Are these caused by having files with the same name in the Complete-Game folder? Anyone able to offer insight?

using UnityEngine;
using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;

namespace Completed
{

public class BoardManager : MonoBehaviour
{
    [Serializable]
    public class Count
    {
        public int maximum;
        public int minimum;

        public Count(int min, int max)
        {
            maximum = max;
            minimum = min;
        }
    }

    public int columns = 8;
    public int rows = 8;
    public Count wallCount = new Count(5, 9);
    public Count foodCount = new Count(1, 5);
    public GameObject exit;
    public GameObject[] floorTiles;
    public GameObject[] wallTiles;
    public GameObject[] foodTiles;
    public GameObject[] enemyTiles;
    public GameObject[] outerWallTiles;

    private Transform boardHolder;
    private List<Vector3> gridPositions = new List<Vector3>();

    void IntialiseList()
    {
        gridPositions.Clear;

        for (int x = 1; x < columns - 1; x++)
        {
            for (int y = 1; y < rows - 1; y++)
            {
                gridPositions.Add(new Vector3(x, y, 0f));
            }
        }
    }

    void BoardSetup()
    {
        boardHolder = new GameObject("Board").transform;

        for (int x = -1; x < columns + 1; x++)
        {
            for (int y = -1; y < rows + 1; y++)
            {
                GameObject toInstantiate = floorTiles[Random.Range(0, floorTiles.Length)];
                if (x == -1 || x == columns || y == -1 || y == rows)
                {
                    toInstantiate = outerWallTiles[Random.Range(0, outerWallTiles.Length)];
                }
                GameObject instance = Instantiate(toInstantiate, new Vector3(x, y, 0f), Quaternion.identity) as GameObject;

                instance.transform.SetParent(boardHolder);
            }
        }
    }

    Vector3 RandomPosition()
    {
        int randomIndex = Random.Range(0, gridPositions.Count);

        Vector3 randomPosition = gridPositions[randomIndex];
        gridPositions.RemoveAt(randomIndex);
        return randomPosition;
    }

    void LayoutObjectAtRandom(GameObject[] tileArray, int minimum, int maximum)
    {
        int objectCount = Random.Range(minimum, maximum + 1);

        for (int i = 0; i < objectCount; i++)
        {
            Vector3 randomPosition = RandomPosition();
            GameObject tileChoice = tileArray[Random.Range(0, tileArray.Length)];
            Instantiate(tileChoice, randomPosition, Quaternion.identity);
        }
    }

    public void SetupScene(int level)
    {
        BoardSetup();
        InitialiseList();
        LayoutObjectAtRandom(wallTiles, wallCount.minimum, wallCount.maximum);
        LayoutObjectAtRandom(wallTiles, wallCount.minimum, wallCount.maximum);
        int enemyCount = (int)Mathf.Log(level, 2f);
        LayoutObjectAtRandom(enemyTiles, enemyCount, enemyCount);
        Instantiate(exit, new Vector3(columns - 1, rows - 1, 0F), Quaternion.identity);
    }
}

}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{

    public BoardManager boardScript;
    private int level = 3;

    void Awake()
    {
        boardScript = GetComponent<BoardManager>();

        InitGame();
    }

    void InitGame()
    {
        boardScript.SetupScene(level);
    }

    // Update is called once per frame
    void Update()
    {

    }
}

Not certain if this is the right solution @teabag5, but I’m having the same problem and I saw someone else mentioned on a threat removing the namespace Completed { line, as well as the closing } associated with it. That removed those errors for me, but I then got a NEW error:

NullReferenceException: Object reference not set to an instance of an object
GameManager.InitGame () (at Assets/Scripts/GameManager.cs:16)
GameManager.Awake () (at Assets/Scripts/GameManager.cs:12)

I’ve tried both the versions of the GameManager script described in the video, as well doing a copy/paste of the example script provided (adding the } at the end that was omitted :P) and I still get the same error message.

Do you also get this error when you make the change? If you do not, please share your scripts with me so I can figure out what else I’m doing wrong. Hope this helps…