I’m starting to use unity and i am looking for a way to make a rope system, but I was searching about and just found done ones or made by hinge joint 2d (what I see that is not a good practice).
So I’m looking for better ways to make ropes and hope you can help me with some tutorial or tips.
Same with me - I’ve seen a couple good examples around using the hinge joints. @Sykoo also has a rope system. It’s 3D but… ya know 2D is 3D in U-nit-y.
That rhymes.
To stop the joints from stretching, it’s also wise to put a single DistanceJoint2D connected to the start/end of the rope/chain that has its maxDistanceOnly property to set true.