2D Rope

Hello,

I’m starting to use unity and i am looking for a way to make a rope system, but I was searching about and just found done ones or made by hinge joint 2d (what I see that is not a good practice).

So I’m looking for better ways to make ropes and hope you can help me with some tutorial or tips.

Thanks.

What’s wrong with the hinge joint solution?
That’s always what I have heard to use, but never actually needed it myself.

Same with me - I’ve seen a couple good examples around using the hinge joints.
@Sykoo also has a rope system. It’s 3D but… ya know 2D is 3D in U-nit-y.
That rhymes.

To stop the joints from stretching, it’s also wise to put a single DistanceJoint2D connected to the start/end of the rope/chain that has its maxDistanceOnly property to set true.

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I made one a while ago like @theANMATOR2b said, and I barely remember what I used as method :stuck_out_tongue: