I have a 2D missile. I need to rotate the missile so that the top/tip of the missile is facing the player. The player is the alien ship. The missile is the blue and red thing.
Here is an image below of the current situation.
I need to rotate around the z axis to get the top to point towards the alien but when ever I use transform.LookAt or quaternion.LookRotation it always makes the flat side face the alien, not the top/tip of the missile