2d rotation and model orientation

I have spent countless hours and several weeks trying to come up with a solution to this problem. I either need to know how to fix it or to know that it is without a doubt, unfixable. When I import models into Unity from Blender (I exported to 3ds) the models “front” is messed up. I can alter this by rotating it in Blender but no matter what I do, I can not get the correct orientation (facing the right way) and have the front of the model act as the front.

You can attach it to a game object, sure. But since the game i’m making is 2d there are alot of problems with the z axis when scripting, I need an actual solution.

Any help would be GREATLY appreciated, I just can’t figure it out… :frowning:

I’m not sure about Blender, but I know that in 3DS, the rotation made on the entire object are purely visual and modifies the object matrix, which is not exported. The rotation made on the subelements, vertex, faces and whatnot, does affect the export. That might be where your problem comes from. I hope it helps.