I have the Error “The name Random Position does not exist in the current context” and I have no idea why.
{
using UnityEngine;
using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
public class BoardManager : MonoBehaviour
{
[Serializable]
public class Count
{
public int minimum;
public int maximum;
public Count (int min, int max)
{
minimum = min;
maximum = max;
}
}
public int columns = 8;
public int rows = 8;
public Count wallCount = new Count (5,9);
public Count foodCount = new Count (1,5);
public GameObject exit;
public GameObject[] floorTiles;
public GameObject[] wallTiles;
public GameObject[] foodTiles;
public GameObject[] enemyTiles;
public GameObject[] outerWallTiles;
private Transform boardHolder;
private List <Vector3> gridPositions = new List<Vector3> ();
void InitialiseList()
{
gridPositions.Clear ();
for (int x =1; x < columns-1; x++)
{
for (int y = 1; y < rows-1; y++)
{
gridPositions.Add(new Vector3(x,y,0f));
}
}
}
void BoardSetup ()
{
boardHolder = new GameObject ("Board").transform;
for (int x = -1; x < columns + 1; x++)
{
for (int y = -1; y < rows + 1; y++)
{
GameObject toInstantiate = floorTiles[Random.Range (0, floorTiles.Length)];
if (x == -1 || x == columns || y == -1 || y == rows)
toInstantiate = outerWallTiles[Random.Range (0, outerWallTiles.Length)];
GameObject instance = Instantiate(toInstantiate, new Vector3 (x,y,0f), Quaternion.identity) as GameObject;
instance.transform.SetParent (boardHolder);
}
}
}
Vector3 RandomPostion()
{
int randomIndex = Random.Range (0, gridPositions.Count);
Vector3 randomPosition = gridPositions [randomIndex];
gridPositions.RemoveAt(randomIndex);
return randomPosition;
}
void LayoutObjectAtRandom(GameObject[] tileArray, int minimum, int maximum)
{
int objectCount = Random.Range (minimum, maximum + 1);
for (int i = 0; i < objectCount; i++)
{
Vector3 randomPosition = RandomPosition();
GameObject tileChoice = tileArray [Random.Range (0, tileArray.Length)];
Instantiate (tileChoice, randomPosition, Quaternion.identity);
}
}
public void SetupScene (int level)
{
BoardSetup ();
InitialiseList ();
LayoutObjectAtRandom (wallTiles, wallCount.minimum, wallCount.maximum);
LayoutObjectAtRandom (foodTiles, foodCount.minimum, foodCount.maximum);
int enemyCount = (int)Mathf.Log (level,2f);
LayoutObjectAtRandom(enemyTiles, enemyCount, enemyCount);
Instantiate(exit, new Vector3(columns - 1, rows -1, 0F), Quaternion.identity);
}
}