2D Rougelike tutorial Help.

Hi, I’m new to the whole scripting thing and while working on one of the tutorials I seemed to have gotten stuck on a part and am not sure how to get out of it. I tried to figure out the problem but haven’t had any luck. Could somebody help me out please

using System.Collections.Generic;
using UnityEngine;


public class Player : MovingObject
{

    public int wallDamage = 1;
    public int pointsPerFood = 10;
    public int pointsPerSoda =20;
    public float restartLevelDelay = 1f;

    private Animator animator;
    private int food;

    // Use this for initialization
    protected override void Start ()
    {
        animator = GetComponent<Animator>();

        food = GameManager.instance.playerFoodPoints;

        base.Start ();
    }

    private void OnDisable()
    {
        GameManager.instance.playerFoodPoints = food;
    }
   
    // Update is called once per frame
    private void Update ()
    {
        if (!GameManager.instance.playerTurn)
        return;
       
        int horizontal = 0;
        int vertical = 0;

        horizontal = (int)Input.GetAxisRaw ("Horizontal");
        vertical = (int)Input.GetAxisRaw ("Vertical");

        if (horizontal != 0)
            vertical = 0;
       
        if (horizontal != 0 || vertical != 0)
            AttemptMove<Wall> (horizontal, vertical);
        }


    protected override void AttemptMove <T> (int xDIr, int yDir)
    {
        food--;

        base.AttemptMove <T> (xDIr, yDir);

        RaycastHit2D hit;

        CheckIfGameOver();

        GameManager.instance.playersTurn = false;
    }

    private void OnTriggerEnter2D (Collider2D other)
    {
        if (other.tag == "Exit")
        {
            Invoke ("Restart", restartLevelDelay);
            enabled = false;
        }
        else if (other.tag == "Food")
        {
            food += pointsPerFood;
            other.gameObject.SetActive(false);
        }
        else if (other.tag == "Soda")
        {
            food =+ pointsPerSoda;
            other.gameObject.SetActive(false);
        }
    }

    protected override void OnCantMove <T> (T component)
    {
        Wall hitWall = component as Wall;
        hitWall.DamageWall(wallDamage);
        animator.SetTrigger ("playerChop");
    }
            private void Restart()
    {
        SceneManager.LoadScene(0);
    }

    public void LoseFood (int loss)
    {
        animator.SetTrigger("playerHit");
        food -= loss;
        CheckIfGameOver();
    }


    private void CheckIfGameOver()
    {
        if(food <= 0)
        {
            GameManager.instance.GameOver ();
        }
    }
}

What’s the problem? What isn’t working that should be? Are you getting an error message? You have not given us nearly enough information to be able to help you.

The lines 61 and 106 both have error messages telling me the GameManager does not contain a definition for ‘playersTurn/GameOver’ and that I have made no extension method could be found for either with the errors asking if I missed an assembly reference

In the future, it’s easiest to copy and paste errors.

For this, it means that variables/functions with those names don’t exist on the GameManager script. Can you paste that script?