2D Rpg.. Unitile or tidy tile mapper?

what do you think is the best editor asset for a 2D Rpg in the Style of a rpg maker xp Game? Unitile or tidy tile mapper?

i want to use particles, 3D objects and every other 3D stuff like shaders, too.

Actually, try RPG Toolkit for a 2D, tile RPG. It’s much more focused towards immediately creating a 2D, tile-based RPG.

However, if you want greater power, stick with Unity.

i used all rpg makers since rm95 (1995)… and i want to recreate my last (unginished) in 2D/3D with unity
that’s why i ask for a tile mapper for unity :slight_smile:

is really no one out there with experience in one or both toolsets?

What do you mean by 2D/ 3d?

i want to use 2D mapping in the style of SNES Rpgs, combined with 3D Models, Terrains, Particles, and other 3D effects in bavk and foreground

like: building a bridge over a Gorge, the bridge is made out of 2D tiles (rpg maker tiles), the gorge is a 3D terrain in the background. Particles for dust and wind stripes, and rovk walls as overlay for the screen borders.

edit:
as far as i see, tidy tile uses blocks… wich isn’t useful for my needs… unitile uses sprites
is unitile suitable for 2D topview rpgs?

I don’t feel it is unless I’m doing something wrong: http://twiik.net/content/pixelquest

That was my attempt with Unitile a while time ago.

I feel my map in that project is fairly small, but if you increase the size the editor becomes so sluggish it’s almost unusable. Also there’s visible tearing or something between each tile, but I think this is Unity’s fault with the whole 2d in 3d engine problematic, and not Unitile in particular.

Also there is no way to have animated tiles, the animated leaves etc. in my example are just hacked into Unitile and their performance is dreadful because it has to recreate the corresponding tile chunk every frame.

Other problems include the wobbly trees and other objects. Not sure if that’s Unity or Unitile.

If it’s actually possible to render tiles properly without the tearing issues in Unity then I would use http://www.mapeditor.org/ and write my own parser for the Tiled maps inside Unity instead of use one of the Unity store assets. Gives you a proper, high performance editor and complete control over your tile engine.

paralell to this topic, i’m creating a map importer to load maps fromrpg maker xp to unity. therefor i wrote a map tileset exporter in rgss (creates a textfile and resamples the tileset to a power of2 image), and now an import script in unity

but i have much problems with the uv setting and tileset-tile-position via tile_id…

Orthello Pro can run tilemaps i think it fits better on your project:
http://www.wyrmtale.com/products/unity3d-components/orthello-pro
But i still think you will have a bad time using unity on this project.