2D Scenery with 3D character

Hi, guys,

First, i’m just artist, but i’m oppening this thread here to help the game designer of our project to define a good way to do this thing.

We’re building a adventure game, where we want to use 3D characters in a 2D painted scenery and we’re having some proplems to define which would be the best way in Unity.
The thing is, we want to simply build a 3D mockup guide and send this to our artist, so he can paint the scenery over it, respecting the camera angle. of course that i’ll ask him to draw objects in separated layers but nothing too far from that, we want to let him as creative free as possible.

But in Unity we’re having problems related to how this art can be implemented. For example: how we’ll deal with objects that the character can circle around, elements that are at the first and third plane. How we’ll deal with collisions and the ground and make sure the character will run according to the right perspective.

In therms of reference, we want something close that we saw in “The Next Big Thing” game, except that with 3D characters, here goes a reference for this kind of scenery: 1

Thanks for the help guys, and sorry if that’s a too nooby question :slight_smile:

well… actually there is no 2d game in unity… it’s 2d but the camera doesn’t move so the Z will not counted in game… you can have your scenario 3d and make a texture for it… every thing simple … and then select orthographic in camera’s option… so that will work!