2d Shader graph accessing lights

Is it possible to access the lighting data?

I want to make a shader for 2d sprites, using a normal map, that has rim lights in a cell shaded style. But to do this, I either need to access lighting data in the shader graph, or I need to change the data after lights are calculated but before put to the scene. Anyone know how to do this?

Bump?

If you mean 2D Renderer 2D lights, last time I tried (months ago) it didn’t work.
Dev’s instructions: [forum.unity.com/threads/exp...p-previously-lwrp.683623/page-10#post-6206682]( Experimental 2D Lights and Shader Graph support in Universal RP (previously LWRP) page-10#post-6206682)
Someone else tried: https://forum.unity.com/threads/getting-and-using-2d-light-data-in-shadergraph.989091

If you’re using normal (not 2D) lights, then someone else should be able to chime in…