Im curious if anyone can answer a performance/technical question.
I have a randomly generated 2d levels filled with visually randomly generated 2d props. Averageing around 250 props per level. Props are tables, desks, chests, etc.
Each prop had 3 layers of randomly generated sprite textures. Currently represented inside 3 game objects with a sprite render as children of each prop’s game object. Each prop also assignes a single instance material to each sprite render to determine the color.
My question is would it be better performance wise to:
A. blend the 3 textues inside the materials and have 250 material instances assined to 250 game objects/sprite renders?
Or
B. have 1 material instance assined to 750 game objects/sprite renders.
My instincts are telling me A, but i wanted to see what others have to say before i change a bunch of scripts.