2d shooting.

I want that my shotgun would shot where it points. But now it only shoots left or right. How can i make it shoot where i point. My shotgun follows cursor.

My script:

var Spawn : GameObject;
var speed : float;
var bullet : Rigidbody2D;
var facingR : boolean;
var CanFire : boolean;
var FireRate : float;


function Start () {
	facingR  = true;
	CanFire = true;
	
	

}

function Update () {
	if(Input.GetKeyDown(KeyCode.A)) {
		facingR = false;
	}	
	if(Input.GetKeyDown(KeyCode.D)) {
		facingR = true;
	}	
	if(Input.GetButton("Fire1")){
		Fire();
	}	
}	
function Fire() {
	if(facingR == true && CanFire == true) {
		
		clone = Instantiate(bullet, Spawn.transform.position, Spawn.transform.rotation);
		clone.AddForce(Vector2.right * speed);
		audio.Play();
		CanFire = false;
		yield WaitForSeconds (FireRate);
		CanFire = true;
	}

	if(facingR == false && CanFire == true) {
		
		clone = Instantiate(bullet, Spawn.transform.position, Spawn.transform.rotation);
		clone.AddForce(Vector2.right * -speed);
		audio.Play();
		CanFire = false;
		yield WaitForSeconds (FireRate);
		CanFire = true;
	}
}

When you say “where i point,” I assume you want to shoot in the direction of the mouse.

var myPos = Camera.main.WorldToScreenPoint(transform.position);
var dir = myPos - Input.mousePosition;
clone = Instantiate(bullet, Spawn.transform.position, Spawn.transform.rotation);
clone.AddForce(dir.normalized * speed);