system
1
I have a question using objects in a 2d orthographic view.
When items eventually touch each other there Z-axis gets shifted. Even though moving left and right only exist on the x axis. Do I just write some kind of script that forces the Z axis to always reset back to z if it's any other number?
How do people take care of this kind of thing?
Thanks.
IJM
2
Yes, you can do just that:
float _startZ;
void Start()
{
_startZ = transform.position.z;
}
void Update()
{
//@ the end of the update function:
transform.position = new Vector3(transform.position.x, transform.position.y, _startZ);
}