2D skeletal animation - sprite editor has bones but object in game never updates

hi folks - in Unity 2021.3.25 and cannot get the bones to show in the game object. installed the 2D Animation package and all seems fine. using a PNG image which can be imported and configured as a sprite, and everything works correctly in the Sprite Editor - i can generate geometry, add bones, set auto weighting and preview works fine to test the deformation. however in the Hierarchy the object never changes after clicking Apply. it just shows one object with no child bones. no idea what’s going on. i imported the samples and those appear to be fine in the scene and do show child objects.

maybe i’m missing a package i need to have perhaps? all the videos show it just working as soon as you add the bones and weights and click Apply. any help or advice appreciated!

okay - it’s a noob situation. so either something changed or what most of these tutorials fail to mention is that you need to add the Sprite Skin component to the object AND click Add Bones or it will NOT see the bones as existing.

i don’t know if you needed to add Sprite Skin originally when putting it in the scene but that might help with updating once bones and weighting are in place. either way, you must add it at some point, and AFTER clicking Add Bones the bones will appear as child objects under the main one. it doesn’t automagically happen.