hi folks - in Unity 2021.3.25 and cannot get the bones to show in the game object. installed the 2D Animation package and all seems fine. using a PNG image which can be imported and configured as a sprite, and everything works correctly in the Sprite Editor - i can generate geometry, add bones, set auto weighting and preview works fine to test the deformation. however in the Hierarchy the object never changes after clicking Apply. it just shows one object with no child bones. no idea what’s going on. i imported the samples and those appear to be fine in the scene and do show child objects.
maybe i’m missing a package i need to have perhaps? all the videos show it just working as soon as you add the bones and weights and click Apply. any help or advice appreciated!