Ok, so Ive been wanting to build a 2d open world space game, Ive seen videos on how to achieve space movement with physics. The Issue is I cant find any tutorials on how to have it where you attach your ship parts to each other to make a ship (similiar to that of Captain Forever), basically any game that has you build your ship by connecting parts. Any Help that you guys can give would be a huge help
You will rarely find tutorials that show you how to do the specific thing you’re trying to do. The idea is to take all the information from all the tutorials you watch, and begin to formulate your own methods of doing things. Figuring out the solutions for yourself so that you don’t need tutorials anymore, and improve on them as you go.
Is this what you’re trying to do?

I haven’t played this game, but I imagine you can accomplish this with a bit of time and trial and error.
The simplest way would be to create a bunch of part prefabs that have “connection points” as empty game object children that you can use to position other parts using their connection points. Each part may have a script with a list of these points. For placement, you can use 2D colliders to detect when two connection points are close enough to connect (if you want the drag & snap style), and also check that the new part is not overlapping other parts for a valid connection.
To save the configuration, you’ll need to create a class that represents a ship, so that you can recreate it at any point using the data from that class. That class will have likely a list of information about which parts are connected to which, etc.
I imagine the weapon parts and booster parts would just have one connection point to attach to a body piece, but nothing else can attach to it. Maybe parts have multiple item connection points for weapons etc, but only one hull connection point per side for other body pieces.
So start by making one part with one connection point, and connect two of those together without any need for rotation or anything. Then expand from there one step at a time.
Hello, thanks for the tip, that picture from the game is exactly what im trying to achieve in making a game and then carry on from there.
It’s called Captain Forever. There are free and paid versions. I would suggest playing the game to spawn ideas. Unity supports parenting objects so the modular ships idea is definitely doable. I am working on something similar . Happy to discuss