2D Sprite 1.0.0 corrupts sprite when Generate MipMaps is off (2019.3.3f1)

When I import my brilliant pixel art with Generate MipMaps off I am getting strange artifacts in the sprite.

5543146--570463--Man1.png

Can anyone comment on this?

I am using Unity 2019.3.3f1 with 2D Sprite package 1.0.0 on Windows 10 x64.

You have a non-power-ot-two texture. If you check the messaage with a warning sign on the left, it says that only POT (power-of-two) textures can be compressed, so checking “Generate mipmaps” also turns off texture compression in this case.
You just have to select a different option in the Compression drop-down.

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Hey mate thank you! That solved it.

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