When I drag my spritesheet into the editor, the animation it creates wobbles left and right. There shouldn’t be any issues with the offset, so I’m not sure how to fix this. Her’es how I created the sheet and set it up:
- Each cell of the sheet is exactly 480x480
- Each cell is lined up on the left side so the tail getting bigger doesn’t throw off the offset
- The sheet is set to “Multiple” in the sprite properties
- I sliced by cell size at 480x480 and set the pivot the left, bottom left, and top left (I tried them all)
Here is a 1 of what’s happening.
And here is the spritesheet itself.
Does anyone know why it’s doing this and how to fix it? I tried adjusting the borders, the pivot, and the left boundary, and nothing is helping. The left boundary moved it, but it’s something like 0.5 pixels off, and I can’t set the left to anything but an integer value.