2D Sprite animations flicker on first run in Unity 5.3

Since updating to 5.3, all my sprite animations will flicker whenever they are first run. After the first time, they play fine. This happens in the editor as well as builds. However if I quit the editor and launch it again, everything will reset and they’ll flicker on first-view again. Any ideas?

Here to, but all my sprites, buttons my whole UI are flickering and not just in the first-view.
And on my android build, the gameObjects meshes are flickering too.

This still occurs for me on Unity 5.3.1f1 (not to mention an unlimited stream of mysterious AABB errors in the console). Here’s an example of what I’m talking about. Notice the run cycles flicker on first run, then are fine once repeated:

Exactly the same problem here, sprites are flickering (on Android build) after upgrading to 5.3.
The problem occurs on Galaxy S3 during UI element’s animation (the sprite which flickers is not animated, the other ones are - simple position translation).
When different scene during the runtime is loaded and then afterwards I get back to the original scene where the problem occurred the element stops flickering and behaves normally.

Think this is the same issue http://forum.unity3d.com/threads/5-3-elements-in-the-ui-flicker-between-different-sprites.373098/#post-2419646

I’ve filed a bug report.

Same problem here, on Linux build (OpenGL) and sometimes on dx9.

I found the solution by manny mistakes.
For us to work everything without flickering i just change the “Max Size” on all our sprites to 1024 and the “Format” to “Compressed” . We hope this work for you guys two.

I had the same Problem on Android 6 using Unity 5.3.0.

Seems, they fixed it now! The update to 5.3.1f1 fixed the flickering for me.

Disable Depth Stencil

I disabled sprite atlas packing, then it works fine without flickering.

Same here. Flickering appeared after I changed compression settings for a bunch of sprites.

I’m using 5.3.5 it’s happening to me too. If I disable canvas, sprite animations don’t flicker. Is there still no solution to this?

same problem here :frowning: its happening when i use occlusion Culling

This still exists. I’ve found that using a custom shader solves it.