Wrymnn
November 3, 2014, 9:50am
1
Hello,
I have imported .png sprite to Unity. In import settings, I have 4096 Size and Bilinear filtering.
Though the sprite (All of them) look jagged and pixely despite they have bilinear filtering.
I think this is some bug or problem since I`ve searched through forums and it should work.
The filtering will only help you with to high detail textures in the distance.
What you need is anti-aliasing for your rotating ships.
Wrymnn
November 3, 2014, 5:34pm
3
Okay. How do I turn it on?
Bilinear Filtering should help within a texture. It looks like you might have used a texture that is much higher resolution than the screen and have Mip Mapping turned off (that is set in the Texture Importer).
Wrymnn
November 3, 2014, 5:56pm
5
You sir are Genius with capital G.
Thank you so much! I turned that Mip Mapping on and now it`s antialiased with no horrible jagged and pixelated edges.
The thing is I did not see that option before there, really strange though. But it works.