2D Sprite Bilinear filtering not working.

Hello,

I have imported .png sprite to Unity. In import settings, I have 4096 Size and Bilinear filtering.


Though the sprite (All of them) look jagged and pixely despite they have bilinear filtering.

I think this is some bug or problem since I`ve searched through forums and it should work.

The filtering will only help you with to high detail textures in the distance.
What you need is anti-aliasing for your rotating ships.

Okay. How do I turn it on?

Bilinear Filtering should help within a texture. It looks like you might have used a texture that is much higher resolution than the screen and have Mip Mapping turned off (that is set in the Texture Importer).

You sir are Genius with capital G.

Thank you so much! :smile: I turned that Mip Mapping on and now it`s antialiased with no horrible jagged and pixelated edges.

The thing is I did not see that option before there, really strange though. But it works.