2D sprite hurt code help?

I am looking for some help on how to make a simple action happen. I have been going through some tutorials on youtube based on 2D gameplay in unity. I have learn quite a bit, but I find the scripting kinda random at how the game should be made.

In the tutorial, James makes a script for animating the player sprite, ie idle and running. Through that script I would like to add a hurt animation when the enemy collides with the player. In my attempts, I some how made the enemy die and the player to keep on playing. In the player sprite the rowNumber = 3; is for the hurt animation. Animations are 4 frames per row.

Now for my question, How, using the two scripts below, make the animations work? Think megaman when hit.

PlayerAnimate Script

#pragma strict



function Start () 
{

}

function FixedUpdate () 
{
   var AT = gameObject.GetComponent(AnimateTexture);
   if(Input.GetKey("a"))
   {
     AT.rowNumber = 1;
   }
   else if(Input.GetKey("d"))
   {
     AT.rowNumber = 1;
   }
   else
   {
     AT.rowNumber = 0;
   }
}

Enemy Script

#pragma strict

private var fall : boolean;
var Player : GameObject;
var spawnPoint : Transform;
var stomp : boolean;

function Update () {
    if(stomp){
      transform.position.z = 4;
      transform.localScale.y /= 2;
      fall = true;
      gameObject.GetComponent(PlatformMover).step = 0.0;
      stomp = false;
      
      
      
    }
    
    if(fall){
        transform.position.y -=0.1;
    }
    
    if(transform.position.y < -10){
        Destroy(gameObject);
    }
}

function OnTriggerEnter(other : Collider) {
   if(!stomp){
   }if(other.tag == "Player"){
       Destroy(other.gameObject);
       var P : GameObject = Instantiate(Player, spawnPoint.position, Quaternion.identity);
       var sf = Camera.main.GetComponent(SmoothFollow2);
       sf.target = P.transform;
   }  
}

My plan is to add a player health system instead of the current Destroy line. Thanks.

Here is a small video of my setup level or test level before actually making a game level. Maybe by seeing the game script in action, someone can help.

Last night I tried to edit the script with no destroy in the script and unity started throwing errors. I think that it also has to be a problem with two collision boxes that the enemy has. Is there a way I can write these scripts better?