2D sprite move-rotate tool problems in animation

Recently I upgraded to Windows 10 and have Unity 5 installed
When I do a animation for a 2D character, the moving and rotating tools are so delayed and slow that they are unusable. There is some kind of a big lag whenever I interact with them.

Does anyone have the same issues?
Any possible fix for this?

if any of you know the solution. please help

wow, guys. Unity community has claimed to have some million active users, but I receive absolutely not a single reply

Guys, Any help?

Hello?

Did you report as a bug - or find a solution?

I think many did that as they have the same problem. For now I am doing animation in unity 4 then bring them to unity 5

Hey Shark I saw this was fixed/updated in 5.2.
You are right there was a big thread on here that I can’t seem to track down that was similar to your issue.
May want to just check out 5.2 - with a clean scene and only one character to see if the bug has been squashed.
Also check the release notes.

Thanks theANMATOR2b, I will check it out. I got unity 5.2 two days ago but have not touched the animation. I will find out soon. Thanks

Still having the same lagging issue in 5.2. It didn’t fix the lagging problem

Did you get anywhere with this? I’ve just upgraded to 5.2.3f1 but still have this issue.

I have a 2d player sprite with a box collider and rigidbody in a 3d world. I’m using
rBody.velocity = new Vector3(horizontal * speed,0,0);
to move the player, but it randomly freezes movement which can only be resolved by moving left and right randomly (and yes, I’ve put it in FixedUpdate()).