Hello, I am making a 2d game, but I have a problem. I have been using vector images that are transformed into PNG , the problem is, the image in photoshop is AMAZING but in unity, it becomes too sharp.
I am using trilinear, 8000 and Real color
So I am guessing its either an import problem or the camera?
I’m trying to make the game for the Ipad, Iphone 6 and Android Galaxy Samsung S4 to S6 and Note, any ideas or solutions will be greatly appreciated, thank you for taking the time to read this message!
They are really large files ( 22000 x 13000 ) or even 43000 x 35000. The problem is, when I transform the vector in a png, it gives me these huge sizes, Although I put the PPI in illustrator at 2000 and I can’t choose the size I want for the image. The thing is, I want to make this game to be playable and pixel perfect on the newest Ipad, IPhone 6+, Iphone 4s to Iphone 6 and Samsung Galaxy s3 to Galaxy s4 and the Samsung Tablets aswell as the Galaxy Notes. So I’m trying to find a way on how I could do the game Pixel Perfect in really HD, that way I could then just scale down the camera and the sprites without loosing the Image’s Crisp Clear Quality meanwhile Resizing the game for multiple screens, do you have any ideas?
Most of the mobile devices only support max 2048x2048 or 4096x4096 size textures. Then other problem with so large pictures will be that you will run out of memory. Sounds like you need to rethink how are you building your levels or what ever the pictures are for(?)
If he is making like a giant background or a entire level in 1 texture, you can cut the image into 1024 x 1024 pieces and then assemble it back together in game.
The problem is, I want the image to be perfect quality for all the devices, but when I export if from Illustrator, I cannot chose the size, only the ppi, I’m new to this so sorry if its a no brainer and I cannot figure it out :s
your ppi is too high. ppi for ipad and phone6 is 326.
If your images are still too large after exporting from illustrator, change the size in photoshop. Then import into Unity.
The problem here is that you don’t seem to know what a texture & resolution is; so I gladly advise you to start from step 1 and grab some informations about these subjects first.
Here some links found on google… but you need to search & find informations yourself : keywords might be “texture” “2D” “mobile” “resolution” “ppi” etc.
unfortunately, I don’t have a website with all the important informations