looking to find the right method (for my 4" smart phone up to 6" infinity display) , to create sprites and the right resolution I should generate it. I use Inkscape to create vector images and generate to raster, but what will be the right resolution to generate for such mobile devices and how can I implement in unity.
Post Sprites creation, I intend to use Pixel Per Unit over Scaling the sprites.
My game is 2D Arcade game and solely for iOS and Android.