Hello,
i found great 2D sprite shadow shader here GitHub - anlev/Unity-2D-Sprite-cast-and-receive-shadows. Its working great but after spending some time testing it i noticed jagged edges on sprites where this shader is apply. On attached screenshot i marked sprite which had shadow shader applied. Other sprites use built-in sprite diffuse shader and they looks slightly better.
If some shader guru would provide idea how to smooth the edges for sprite shadow shader, probably whole 2D community will be grateful
Thank you!
Shader "Custom/SpriteShadow" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
[PerRendererData]_MainTex ("Sprite Texture", 2D) = "white" {}
_Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.5
}
SubShader {
Tags
{
"Queue"="Geometry"
"RenderType"="TransparentCutout"
}
LOD 200
Cull Off
CGPROGRAM
// Lambert lighting model, and enable shadows on all light types
#pragma surface surf Lambert addshadow fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
fixed4 _Color;
fixed _Cutoff;
struct Input
{
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
clip(o.Alpha - _Cutoff);
}
ENDCG
}
FallBack "Diffuse"
}