2D Sprite Shape Batching

I’m about to start using the 2D Sprite Shape tool much more in our project but I’d like to understand the most optimal way to set things up for GPU performance sake.

For example, I have 2 copies of the same Shape object in the scene (Same materials, etc), it’s still costing 2 draw calls rather than 1. Is it not possible for these to use Static Batching to only cost a single draw call?

6346740--705348--upload_2020-9-24_18-58-39.png

Dev recently responded to a similar question about batching. https://discussions.unity.com/t/808590 [quote=“Venkify, post:2, topic: 808590, username:Venkify”]
We will consider adding support for this in a future version.
[/quote]

1 Like

Thank you @Lo-renzo ! :smile: