2D Sprite / Text Based RPG Layout Ideas

Hey guys,
I’m new to Unity and OOP. I’m an old school dude who misses the days of text based bbs games. Ex: Tradewars 2002, Operation OverKill II, Legend of the red dragon

. So I’m attempting a 2d sprite / text based game. I’m kind of looking for suggestions. I can’t decide how to set my main screen layout. I have included a picture that shows you what I have so far

The mini map on the top left shows the players surrounds from birds eye view. The players position will be represented on the map somewhere I just haven’t added that sprite yet. player will use WASD keys to move location (maybe I’ll add buttons for movement also) .

I just cant decide where to show other bits of info yet on the screen. I have allot of real estate. Players will have a random chance of encountering an enemy at each tile location. The enemy types will differ based on the type of tile they are on.

For example grass tiles will bring enemy’s like wolves, bears and such. Show will bring animals that are found in cold environments and so on.

I’m trying to decide of I want to display the players stats on this main screen or have a completely separate screen for stats.

Anyways Just thought id see if anyone has any ideas. Thanks!

PICTURE BELOW:

http://imgur.com/uxcWf7w

Also, If anyone has the strong desire to help me make afew sprites that would be amazing… :slight_smile: As you can see my drawing skills kind of lack.

Also, now that I look… right now my mini map tiles are 96x96 pixels… there kind of small. I’m thinking about bumping it up to 192x192. wouldn’t get as much on the map but I think that would be best.

Hey what will your rpg be based on