Hi everyone,
I need some help in guiding me to the right direction;
I need to be able to convert a given 2D sprite into a 3D model.
Here is how the sprites should look like:
Pretty interesting!
I did this in an image editing software. But I need it inside Unity, where I input my 2D sprite object and the output is the corresponding 3D model ( as shown above).
I have no idea where to start, does this kind of things require shaders? how would I go about creating this magical converter script?
If a conversion from 2D sprites to 3D models is all you need, and you don’t need frame-by-frame animation, I would suggest looking into something like Minddesk’s Qubicle. I’ve found it to be fairly intuitive from a sprite artist’s point of view. And if you already have 2D sprites, you can easily import them into Qubicle.
The free version of Qubicle offers basic OBJ mesh export (automatic optimization is a paid feature), so you can test it out and see if it suits your needs.
I’ve tried Qubicle, I’m afraid it won’t suit my needs; while it does give the end result, it’s just too long to go over the process for the dozens of sprite I have thanks for the suggestion though.